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Bots with Emotions Affective Computing for Computer Games.

Автор:   Keun-Lin L.
мягкая обложка
68 страниц
2009 год
Издательство:   Книга по Требованию
1978 руб
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Описание:The arbitrator simulates how humans solve the conflicts between reason and emotion. An Action Arbitrator is equipped to decide, given a specific time and space, whether a bot should follow the rational or emotional inference. In this book, we propose an architecture for the bot designers to include affective computing in a game bot by attributing emotions to the bot. In addition to an ordinary Rational Action Engine, which controls the rational behavior of a bot, we add an Emotional Action Engine in the architecture to make the emotional behavior possible. It treats Joy, Fear, Anger, Disgust, and Distress as five basic emotions. The architecture is based upon a variety of theories, including the famous OCC model. But in the real world, human decision making is not only involving rationality, but also sense. It uses three emotional variables, namely, Desirability of an event, Blameworthiness or Praiseworthiness of an action, and Appealingness of an object, to evaluate how a specific emotion is affected by the environment. Just like traditional AI applications, game AI mainly focuses on rational inference.

Orthomol Immun Junior Сила иммунитета на страже Вашего ребенка Orthomol Immun Junior Сила иммунитета на страже Вашего ребенка

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Coders at Work: Reflections on the craft of programming

Allen: To be a fully certified teacher in New York state required a masterБЂ™s degree. I had an undergraduate degree in mathematics, a minor in physics, and had taught for two years. Then I went to the University of Michigan and focused very much on mathematics. At the University of Michigan, in order to get a masterБЂ™s degree, one had to take two courses outside oneБЂ™s field, so I took a course on computing. Computer science didnБЂ™t exist then, in 1957. It was ten years later that it started to emerge seriously. But they had a couple of courses in the engineering school. Seibel: What did they teach you? Allen: They had an IBM 650 machine, which was quite a different machine than what weБЂ™re used to today, and the students learned to program that machine. That involved not only learning all about the machine itself and coding in, essentially, assembly language but also running your programs on the machine. It was a really hands-on experience. Seibel: So you would punch your deck, take it to the machine yourself, and feed it through yourself? Allen: Right ...»

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