|
Agile Software DevelopmentNotice · The distractions on your project, such as giving demos to visitors, taking the system to trade shows, and hitting key deadlines · How those "distractions" contribute to the larger game in play · That moves in the larger game jeopardize your local game · How you would balance moves in the project-delivery game against the moves in the larger game The point of all this watching and reconsidering is to sharpen your sense of "team," "cooperative game," "moves in a game," "invention and communication," "theory building," and "sufficiency." After watching software development for a while, reexamine the engineering activities around you: · Identify where they too are cooperative games of invention and communication and where they are more a matter of looking up previous solutions in code books. When you have achieved some facility at viewing the life around you as a set of games in motion, practice · Adding discipline on your project at key places · Reducing discipline at key places · Declaring, "Enough! This is sufficient!" CHAPTER 2 ...» |
Код для вставки книги в блог HTML
phpBB
текст
|
|